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Old November 20th, 2008, 11:02 AM   #41
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Originally Posted by Proxy View Post
I just remembered what this idea reminds me of. Cloverfield (the movie). Perhaps you could have some explosions or environmental destruction going on in one building that really pushes the players to want/have to move to the other.
Yeah I was thinking about having some sort of massive explosion blowing up the top half of building 2 and if I can do it, possibly having the flames from the explosion chase them through the 2nd skybridge

Originally Posted by Thrashface View Post
Okay, if your starting an elite team of map developers, I want in.
I also had a couple more ideas.
On the bridges across the 2 towers, have no side rails, adds to the drama.
And a few floors of those fake looking walls they use in offices to split up peoples work areas. With computers and such.
Yeah I was gonna do it, and those are called cubicles
But hey, send me a PM thrash with some of your experience wether its 2d art, or map design in hammer and i'll consider it.

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Old November 20th, 2008, 11:44 AM   #42
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I have no experience with either, just a good mind for map ideas haha.

Once I actually get L4D PC, I will start making maps.


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Old November 20th, 2008, 11:59 AM   #43
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Originally Posted by Thrashface View Post
I have no experience with either, just a good mind for map ideas haha.

Once I actually get L4D PC, I will start making maps.
Ah well, start lookin at Hammer Tutorials, and practice on hammer if you have another source game installed, and once you but it i might consider

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Old November 20th, 2008, 05:19 PM   #44
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I don't have the game, since I'm dead broke. But I can use Gimp to make 2d wall designs for you.

Need a signature picture please! I will give credit to whoever makes the best one!
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Old November 20th, 2008, 08:02 PM   #45
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Old November 20th, 2008, 11:14 PM   #46
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Originally Posted by GTCharged View Post
I don't have the game, since I'm dead broke. But I can use Gimp to make 2d wall designs for you.
Do what alan said, but if you have any other source games installed, you can make maps using CSS/HL2 textures.

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Old November 20th, 2008, 11:17 PM   #47
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Originally Posted by Thrashface View Post
Okay, if your starting an elite team of map developers, I want in.
I also had a couple more ideas.
On the bridges across the 2 towers, have no side rails, adds to the drama.
And a few floors of those fake looking walls they use in offices to split up peoples work areas. With computers and such.

i already have it set up trust me
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Old November 21st, 2008, 12:34 AM   #48
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Well, after finally reading through this whole thread I'm surprised I didn't see one thing;

You said that you must cross the first skybridge at the 25th level because the 26th is blocked off by rubble, right. But that's one thing that really shits me in games and movies; the floor that is blocked off in buildings is always the one that has the escape route on it.
So, basically my suggestion would have the 26th or 27th floor being the last ones meaning that the group has to get back to the skybridge.

I've never been one for enjoying the ample 'conveniences' in the horror genre.

Just an idea



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Old November 21st, 2008, 12:38 AM   #49
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It's a good one. Though it will only be effective the first time around. The second time a person plays through the level they'll just go straight for the skybridge. Sure, for the sake of principle it's a fantastic idea, but is it worth designing two extra floors for?

Edit: A realization: You could place a room with weapons or health on ex. the 27th floor, so people are more likely to go up there and then come down to the skybridge.

Last edited by Konrad; November 21st, 2008 at 12:40 AM..
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Old November 21st, 2008, 02:38 AM   #50
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Originally Posted by xvampyricx View Post
Ah well, start lookin at Hammer Tutorials, and practice on hammer if you have another source game installed, and once you but it i might consider
I have HL2: Deathmatch and HL2: Lost Coast, I only got them for Garry's mod, but can I use Hammer if I have them?


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Old November 21st, 2008, 03:18 AM   #51
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Originally Posted by Thrashface View Post
I have HL2: Deathmatch and HL2: Lost Coast, I only got them for Garry's mod, but can I use Hammer if I have them?
yes you can, just go to tools and install the source sdk, then choose hl2dm/hl2mp as the game

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Old November 21st, 2008, 03:32 AM   #52
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this has so much potential. i love maps that go vertical. but please devote a lot of thought to the architecture and visual appearance. too many skyscraper maps are all copy-pasted. with this many floors you need as much variety as possible. a massive structure like this this could be really stunning if done right. best of luck.
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Old November 21st, 2008, 03:48 AM   #53
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Would be sweet to see some spiral staircase action. not a tight one, but that follows the perimeter of the room. So you can see the zombies (lots of) running up after you.
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Old November 21st, 2008, 05:44 AM   #54
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That's an epic idea Weapuh... A room that has a 4 or 5 storey high roof with a staircase/causeway thing that goes up and around the walls... Would be awesome to look down from the middle level and see the whole room filled with infected and a mob of them running up the stairs towards you...



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Old November 21st, 2008, 09:56 AM   #55
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Map Update

There has been a status updated posted.
Please check the first post.

Screenshots will be posted when I get far enough into the map.

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Old November 21st, 2008, 02:23 PM   #56
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I'm looking into the PayPal thing. I think I'll link it to my bank account or something.
And thanks Alan, I would greatly appreciate that.
Just gotta find a way to have other people help me with the purchase. I'll update you guys soon.

Plus: I'm trying things out in Gimp, and trying to get the same design as the game for textures and surfaces. It's going good, just trying to match the game's gritty feel as much as possible.

Need a signature picture please! I will give credit to whoever makes the best one!
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Old November 21st, 2008, 06:03 PM   #57
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I am working on the 1st & 2nd floors of the map now. Should have screenshots up of the first 5 floors by next weekend. first 2 floors by monday.

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Old December 6th, 2008, 03:02 AM   #58
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You could make a floor one of those big indoor gardens with big trees and bushes and shit, and for a couple floors up the offices will look down on it like a courtyard. Lots of room for smokers to hide. I'm not sure if you could manage it, but you could have one of the skybridges be rickety and drop down a level on one end diagonally and scare the piss out of the survivors.
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Old December 6th, 2008, 03:51 PM   #59
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Don't forget the cafeteria floor! Or the inter-floor-slide!
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Old March 30th, 2009, 03:12 PM   #60
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On the same note as the spiral stair case, how about a massive staircase *wide and whatnot*, similar to what you would see in movie mansions. This staircase would be able to look down onto a room in which there were thousands of milling zombies *exaggeration*. You could also have an event where when you walk into the room there is some sort of thing you step on/trigger that causes all the infected to focus on you, and you see them charge up the stairs. Think the escalator/stairway on dead air... but much much worse.
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