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Old July 8th, 2009, 11:30 PM   #21
Target Practice is astonished. And slightly amused...
 
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Two things there - firstly, you are -so far- the only person that has expressed concerns about the 'gauntlet' finales that I'm aware of. I'm sure there are more than just you, but I'm not sure it's 'many of us'.

Secondly, I don't really wish to drag up the boycott thread again, but wasn't one of the major complaints you had that L4D2 was almost the same as L4D, just with new levels? Now you're complaining that you don't want new features, you just want 'scenarios based around the same tried and tested mechanics.' - Now don't get me wrong, you're perfectly entitled to one of those opinions, but you can't have it both ways. Either you want new stuff or you don't.

Back on topic, and I think that far more beloved franchises have if not died out, become very stale simply because the developers refused to deviate from a set formula. See: the Tomb Raider series, Need For Speed series, Devil May Cry series... I could go on.
It's not a massive change, this - it's not like they're turning L4D into a top-down shooter or giving Francis cyborg arms and Zoey magical powers or anything like that - it's just a slight tweak to the structure of some of the finales.
Left 4 Dead as a franchise would be in far more danger if Valve DON'T make minor tweaks every now and then than if they do - you can't simply keep releasing the exact same game every couple of years (or year, in this case) and expect the fans to swallow that, because they will vote with their feet. Not in a boycott sense, they'll simply get bored and go and find a game that DOES innovate. Gamers have notoriously short attention spans.
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Old July 9th, 2009, 02:33 AM   #22
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Originally Posted by Target Practice View Post
Two things there - firstly, you are -so far- the only person that has expressed concerns about the 'gauntlet' finales that I'm aware of. I'm sure there are more than just you, but I'm not sure it's 'many of us'.

Secondly, I don't really wish to drag up the boycott thread again, but wasn't one of the major complaints you had that L4D2 was almost the same as L4D, just with new levels? Now you're complaining that you don't want new features, you just want 'scenarios based around the same tried and tested mechanics.' - Now don't get me wrong, you're perfectly entitled to one of those opinions, but you can't have it both ways. Either you want new stuff or you don't.

Back on topic, and I think that far more beloved franchises have if not died out, become very stale simply because the developers refused to deviate from a set formula. See: the Tomb Raider series, Need For Speed series, Devil May Cry series... I could go on.
It's not a massive change, this - it's not like they're turning L4D into a top-down shooter or giving Francis cyborg arms and Zoey magical powers or anything like that - it's just a slight tweak to the structure of some of the finales.
Left 4 Dead as a franchise would be in far more danger if Valve DON'T make minor tweaks every now and then than if they do - you can't simply keep releasing the exact same game every couple of years (or year, in this case) and expect the fans to swallow that, because they will vote with their feet. Not in a boycott sense, they'll simply get bored and go and find a game that DOES innovate. Gamers have notoriously short attention spans.

Very true, but some series seem to survive after not innovating so much (Dynasty Warriors)
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Old July 9th, 2009, 12:11 PM   #23
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Originally Posted by Target Practice View Post
Two things there - firstly, you are -so far- the only person that has expressed concerns about the 'gauntlet' finales that I'm aware of. I'm sure there are more than just you, but I'm not sure it's 'many of us'.
In fact, I said "Many of us think L4D1's game mechanics are fine just the way they are". Quite a bit different from what you seem to want me to be saying.

It's not very ethical to completely misrepresent what I said. That's called a straw man. Since you appear unwilling or incapable of accurately representing what I'm saying, there's really no use in me treating your posts with any level of respect.

Unfortunately, since you somehow acquired moderator status, the forum mechanics don't allow me to place you on ignore, but I guess I can manage without that ability.

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Old July 9th, 2009, 12:30 PM   #24
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oooooo hark at 'im!

Yeah I don't camp in closets either, as I don't know where they are and i'm not good enough to get through the doors quick enough anyway!

I demand to see Francis with cyborg arms and Zoey to be able to blow fire our her ass or i'm gonna boycott. *shakes fist*

I remember when the Commodore64 and Spectrum were technological gods

Last edited by tonyplanetos; July 9th, 2009 at 12:35 PM.. Reason: nah
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Old July 9th, 2009, 06:41 PM   #25
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Originally Posted by Beery View Post
One of the more annoying aspects of L4D2. Why they had to mess with this I don't know. I mean what's so bad about camping? It's called a 'last STAND' for a reason. There are no 'last runs' because such a thing is unrealistic and stupid. The end run to the helicopter/boat/plane/APC is more than enough.

If it ain't broke, don't fix it.
You assume that they are changing the whole game to shoot and run? Let's not forget a good boomer vile forces the party to sit and camp, or even a random panic event. There's many camping phases throughout a L4D campaign, whats wrong with mixing it up a bit?
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Old July 9th, 2009, 10:35 PM   #26
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Hmmm, I have no idea why you seem to be so defensive. I stand corrected on the point regards your saying 'many of us think L4D is fine as it is' - you indeed did not state that this meant others were concerned about Gauntlets. However, your wording did seem to imply that, and to use that as a basis on which to say my posts do not deserve respect is quite insulting, to be frank.

I've got no desire to argue with you in public again - it appears you have issues with drawing the line between disagreeing with someone and discussing it and taking a disagreement personally, and I'd rather not go down that road, as it doesn't look good for either of us to be doing this.

Let's get back to talking about L4D2.

Last edited by Target Practice; July 9th, 2009 at 10:50 PM..
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Old July 13th, 2009, 01:42 AM   #27
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Originally Posted by Beery View Post
Unfortunately, since you somehow acquired moderator status
I laughed at this out loud.

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