Originally Posted by AzH
It's a good map, but I think the premise behind mapping for L4D is something more linear. The idea being a journey from one save point/ safe house to the next with a final holed up waiting for rescue stage.
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That map is huge. With the AI director randomly dropping out zombies I'd say it would be a perfect map, especially if you get caught in one of the stores themselves, or find yourself outside of the mall in a horde of zombies. And with it's size, I'm sure there could be many 'safe houses/points', the roof being the final to escape. Just like in the original DothD, and Dead Rising. Malls ftw when it comes to zombies. I mean you have everything you need but it can be a death trap just as much as it can be a life saver. Thats why it's perfect.
Originally Posted by AzH
How about a prison map? Start in a cell, get busted out and all the other prisoners are infected. Need to escape to the roof and get lifted by a helicopter.
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Shouldn't be too hard considering there is a prison level in HL2. Someone would just need to re-program/design it a bit.