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New levels?


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Old January 17th, 2008, 01:50 PM   #1
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New levels?

Built on the source engine, the modding opportunities for this game will be many. At release, Left 4 dead will feature just a few stages, for example hospital, cornfield and airport. What other locations (maps) would you like to see built by modders? What do you think would make a good level?
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Old January 19th, 2008, 11:46 AM   #2
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Slums.

Effectively the setting would be the kind of slums you would find in Mexico or Brazil or several African population centres. These places are effectively mazes and would make a very interesting close quarters battlefield.



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Old January 19th, 2008, 04:45 PM   #3
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Shanty towns, is what they call them. Yes, that kind of claustrophobic environment would make a great level.
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Old January 19th, 2008, 11:19 PM   #4
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I think a Ship at sea would be awesome. Very cramped and confusing, and you start at the bottom and work your way to the deck to get on a waiting helicopter before the zombie passengers eat your brains.
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Old January 20th, 2008, 02:05 AM   #5
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This map:



Don't be mistaken by the name, it's not related to L4D. Someone thought they were being funny I guess when they uploaded that video. What is is though is a map from the HL2 Zombie modification No More Room in Hell. Both the map and the mod look awesome. I'm hoping the same people mod some badass maps like this for L4D.
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Old January 20th, 2008, 02:14 AM   #6
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That was worth it just for Johnny Cash.
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Old January 20th, 2008, 07:22 AM   #7
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That map has made me want No More Room In Hell. Its brilliantly designed and appears to be massive.

I had to mute the Johnny Cash though Not my style.



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Old January 20th, 2008, 09:55 AM   #8
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Originally Posted by CAW View Post
This map:
It's a good map, but I think the premise behind mapping for L4D is something more linear. The idea being a journey from one save point/ safe house to the next with a final holed up waiting for rescue stage.
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Old January 20th, 2008, 11:42 AM   #9
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Well from what I see that map could be made linear.
You start on the road as does that preview near the wreckage of a truck or car and you have minimal weapons and have to fight your way to the mall then at several points you find weapons and fight Zombies along the way. After much searching you find a way out of the mall (the front doors are out of the question as the car park is literally filled with Zombies) and have to fight your way to an extraction zone nearby.

Sounds good IMO, what you guys think?



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Old January 20th, 2008, 11:47 AM   #10
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How about a prison map? Start in a cell, get busted out and all the other prisoners are infected. Need to escape to the roof and get lifted by a helicopter.
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Old January 20th, 2008, 11:53 AM   #11
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That would actually be pretty cool. I remember a mission in Splinter Cell: Double Agent when you start off in prison and the whole thing breaks out in a riot/

So yeah I think that would be cool, but make it so a whole cell block is uninfected to make it believable. But these others wouldn't help you it would just be an all out riot with everyone panicking and stuff.
Another good thing would be if all the guards had abandoned the facility so there was just chaos
The four 'survivors' would be the four people in your cell.

I can actually see that as an awesome map!



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Old January 20th, 2008, 12:51 PM   #12
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Originally Posted by AzH View Post
It's a good map, but I think the premise behind mapping for L4D is something more linear. The idea being a journey from one save point/ safe house to the next with a final holed up waiting for rescue stage.
That map is huge. With the AI director randomly dropping out zombies I'd say it would be a perfect map, especially if you get caught in one of the stores themselves, or find yourself outside of the mall in a horde of zombies. And with it's size, I'm sure there could be many 'safe houses/points', the roof being the final to escape. Just like in the original DothD, and Dead Rising. Malls ftw when it comes to zombies. I mean you have everything you need but it can be a death trap just as much as it can be a life saver. Thats why it's perfect.
Originally Posted by AzH View Post
How about a prison map? Start in a cell, get busted out and all the other prisoners are infected. Need to escape to the roof and get lifted by a helicopter.
Shouldn't be too hard considering there is a prison level in HL2. Someone would just need to re-program/design it a bit.
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Old January 21st, 2008, 11:04 AM   #13
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I guess there are other HL2 levels that'd be easily converted. Also, as they're linear, conversion should be much easier. On that note, "We don't go to Ravensholm..."
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Old January 26th, 2008, 03:20 AM   #14
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Know what would be nice for a for l4d mod map, would be a forrest and each safehouse would be in a shack or some kind of house in the forrest.
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Old January 26th, 2008, 03:24 AM   #15
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I imagine that is pretty much what we will get with the Cornfield map in the actual game. I don't know what the safehouses along the way are but its got a forest



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Old January 26th, 2008, 04:06 AM   #16
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Another good mod map would be The Mall Of America, Also The Great Wall of China. Ideas go endlesly on.
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Old February 3rd, 2008, 03:29 AM   #17
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Small Town Includeing a bar and a gunshop, (somereason isk why but-->) a ship lol.
Big City and i mean BIG. a scy scraper where you start at bottom and work way up.. lots of floors like 50 stories or some shit.

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Old February 3rd, 2008, 03:31 AM   #18
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Yeah being on a huge ship in L4D would be nice.
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Old February 3rd, 2008, 04:20 AM   #19
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Okey let me set the mood for my map idea.
Its a dark and stormy night its raining hard droplets of water. The wind is blowing hard,and you see nothing but xxx mags.


hmm will that made no since. well i think that a carnaval would be awsome too.

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Old February 3rd, 2008, 04:38 AM   #20
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A swamp area/map.
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