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January 20th, 2008, 04:36 PM
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#1
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MyNameDidntFit
is on an island
The Deceiver
Join Date: Jan 2008
Location: Australia
Platform: PC
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Is Half-Life becoming too NPC focussed?
I think that Half-Life has become to focussed on NPCs in the episodes, especially Episode 2. Valve has gone further and further away from the format of the original Half-Life, sure change is good but... Well, they are forcing the player into bottlenecked situations where we are made to listen to NPC banter before continuing. It takes away from the sense that is Half-Life.
Its 2:30AM so I really can't be bothered carrying on for ages like I would
What are your thoughts?
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January 21st, 2008, 10:59 AM
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#2
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AzH
is AzH is AzH
Devious Tyrant
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That you are right. But at least it's not as character-centric as Metal gear Solid is. It'd be good if they made the set pieces with NPC's skippable with a click of the mouse. Especially if you're playing through a second (or more) time. You don't need to listen to the same shit (again) to follow the story.
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January 22nd, 2008, 02:24 PM
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#3
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MyNameDidntFit
is on an island
The Deceiver
Join Date: Jan 2008
Location: Australia
Platform: PC
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Yay. LoL, on SPUF I get flamed quite frequently for my NPC hating  Good to see I don't here 
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January 26th, 2008, 03:36 AM
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#4
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Leroy
is a Rush Limbaugh listener
Chicago Ted
Join Date: Jan 2008
Location: U.S.
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Yeah it's sure annoying having to listen to them.
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February 24th, 2008, 04:03 AM
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#5
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Dangar^
is up in this mother fucker
Boomer
Join Date: Feb 2008
Location: Kickin' It Up East Style
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I liked it how in the original HL you could either choose to listen to them or give them a face full of crowbar and stroll off.
In HL2 it would've been hell, espiecally with all the episodes, to allow the player kill whichever NPC they see fit, but i do hate it how it's like
Move from battle;
Listen to NPC;
NPC unlocks door, presents you with weapon, moves something, unlocks secret exit;
go on your way;
Still, the NPC encounters arn't as bad as Mass Effect [TOO MANY GODAMN WORDS] (but atleast Mass Effects are skippable)
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May 16th, 2008, 08:02 PM
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#6
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sOdAGoD
is Zombie fodder
Junior Member
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i liked the old half lifes like blue shift and opposing forces
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May 17th, 2008, 04:14 AM
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#7
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MyNameDidntFit
is on an island
The Deceiver
Join Date: Jan 2008
Location: Australia
Platform: PC
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Yup, why couldn't they just leave it with if you killed someone who was needed you got that nice little "Subject Terminated" screen and let you kill all the others...
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May 17th, 2008, 09:29 AM
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#8
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Dangar^
is up in this mother fucker
Boomer
Join Date: Feb 2008
Location: Kickin' It Up East Style
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Or even better work it so you wouldn't have to be terminated when you decided to bump off some NPC.
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May 18th, 2008, 05:02 AM
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#9
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MyNameDidntFit
is on an island
The Deceiver
Join Date: Jan 2008
Location: Australia
Platform: PC
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It only happened for plot critical elements and that's how it should be. I mean, if I kill a guy that I needed to progress and it didn't game over me I'd be annoyed because I'd have to press F7
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May 18th, 2008, 10:26 AM
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#10
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Sasso
is Zombie fodder
Just getting started
Join Date: May 2008
Location: Australia
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Originally Posted by MyNameDidntFit
I think that Half-Life has become to focussed on NPCs in the episodes, especially Episode 2. Valve has gone further and further away from the format of the original Half-Life, sure change is good but... Well, they are forcing the player into bottlenecked situations where we are made to listen to NPC banter before continuing. It takes away from the sense that is Half-Life.
Its 2:30AM so I really can't be bothered carrying on for ages like I would
What are your thoughts?
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No. 
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December 6th, 2008, 03:16 AM
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#11
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Triskavanski
is Zombie fodder
Hi, my name is...
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The episodes do not have the 4 hour long train ride.
So i don't care how long it takes with npcs.
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December 6th, 2008, 04:21 AM
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#12
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Dangar^
is up in this mother fucker
Boomer
Join Date: Feb 2008
Location: Kickin' It Up East Style
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Didn't this thread have like 3 pages?
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December 7th, 2008, 01:33 PM
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#13
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Dr.D
is Zombie fodder
Junior Member
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lol It was cool really. After all you were thrown into a world and had no clue what was and is going on. So I enjoyed every bit of background info, blahblah and briefing.
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December 7th, 2008, 04:22 PM
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#14
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Mr_Ash
is Zombie fodder
Hi, my name is...
Join Date: Dec 2008
Location: Chicago Suburbs
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unskippable cutscenes = cigarette break 
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December 7th, 2008, 07:54 PM
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#15
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Afnopo
is Zombie fodder
Junior Member
Join Date: Dec 2008
Location: Texas
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I think Half-Life is alot more story based than the cut-scenes, I have played Half-Life 2 a million times and I still can't figure out who the G-man really is.
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December 7th, 2008, 08:02 PM
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#16
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PsyK
is teh 1337
~r00t // U53R
Join Date: Nov 2008
Location: Slough, UK
Platform: PC
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Thats the point is it not? :P
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Jailbait, because sometimes doing your mates sister is worth losing a friendship over.
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December 7th, 2008, 08:10 PM
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#17
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Sierra Oscar
is wondering what little ploy Alan is up to
Left 4 Dead Senior Forum Staff
Join Date: Jul 2008
Location: Ireland
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Well, the NPC's allow Valve to communicate the storyline in a more effective manner - in my opinion anyway.
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December 8th, 2008, 03:33 AM
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#18
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MyNameDidntFit
is on an island
The Deceiver
Join Date: Jan 2008
Location: Australia
Platform: PC
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But surely they could do it without constant scenes of:
-Stop.
-Listen.
-Wait.
-Go.
And yeah, Afnopo, you'll never figure out who the G-Man is... Valve have made it so deliberately 
As a challenge; try figuring out who he is just playing Half-Life 
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December 8th, 2008, 07:35 PM
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#19
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Mr Psi
is Zombie fodder
Left 4 Dead
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I've always played it for the story as much as for the game-play. Thus heavy NPC usage doesn't bother me.
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December 8th, 2008, 08:53 PM
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#20
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Konrad
is Konradical.
Call me Pingwin
Join Date: Nov 2008
Location: Virginia, U.S.
Platform: PC
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I dunno, I really like the NPC based cutscenes. I never expected the game to give me any freedom, and killable NPCs were not what made Half-Life for me. I'm very much a fan of the cutscene system in Half Life 2, as it does wonders to the "immershun". It's just really cool to see literally everything from Freeman's eyes, and the only two alternatives would be 1) lack of cutscenes, hence story telling, and 2) "film" cutscenes.
The latter is not at all in line with the originals (Half-Life, Blue Shift and Opposing Force) which included the same type of cutscene. It was a bit more subtle, but pretty much the first fifteen minutes of all three games (more like five in the case of Opposing Force) were pretty much one big unskippable introductory cutscene.
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